Conducting the Election
Each chapter (corresponds directly to our council districts) will conduct all elections for units within their boundaries. The election team will provide a brief history of the OA, what our mission is, and will then conduct the election.
Units CANNOT conduct their own elections. Members of the unit where the election is occurring may help with distributing and collecting ballots but are not to be involved in the election process otherwise.
Prior to the election, it is the responsibility of the unit leader or his designee to provide the chapter election team (or the Chapter Advisor) a list of all eligible youth members that should appear on the election ballot. There are specific information items that are required for each eligible youth.
There is a template available to facilitate gathering the required information that can be imported into the Lodgemaster Inductions Module. It is recommended that one of the unit Key 3 go to my.scouting and download a youth roster as the starting point. This report contains all the required information with the exception of date of birth - which will need to be added for each eligible youth. This report can be imported as well. More information about this is available on the Inductions Module Information web page.
Ballots are produced by the Inductions Module of Lodgemaster and the election team will email a copy to the unit leader. It is the responsibility of the unit to make sure there are enough copies of the ballot (along with writing instruments) for the expected number of youth that will be in attendance.
The unit leader determines the number of active youth for the unit based on their participation with the unit. There must be 50% of the active youth present for an election to take place. If at least 50% are not present, an election cannot be held. The youth must be physically present in the room where the election is being held - virtual presence does not count.
All eligible youth who receive votes from at least 50 percent of those who turn in ballots are elected. If no one is elected, a second vote may be held immediately, and the results of this second vote will be final.
A voter may select any or all of the eligible candidates on the ballot who he or she believes are worthy to become members of the Order of the Arrow. If they believe no one is worthy, they should not mark anyone on the ballot and turn it in blank.
Youth eligible for election also vote and they can vote for themselves, if they think they are worthy.
If a voter is new to the unit (freshly crossed over AOL, just moved to town, etc.) and do not know any of the candidates well enough to vote wisely, they should be encouraged to abstain by not turning in a ballot. This will not affect the final result.
Once voting is finished, the election team collects the ballots and retires to count the votes. First, the number of ballots turned in is counted. This establishes the minimum number of votes each eligible Scout needs to be elected. If the number of ballots turned in was even, divide by two. If the number was odd, add one and then divide by two.
For example: The unit has 26 active youth. 23 ballots are actually turned in. One is added to 23 to make 24 and then divided by 2 to set the minimum number of votes required at 12. Each candidate must receive at least 12 votes to be elected.
The votes are counted in private by the election team and the unit leader to determine who has been elected. All votes count equally. If at least one youth has received the minimum number of votes required to be elected, the election result is final. If no one is elected, the election team will announce this and give further information about the OA and what it does and then give the unit the opportunity to vote again. No information about the votes received by candidates is to be revealed at any time. The second ballot is then held immediately, and if the unit still elects no one, this is the final result for the year's election.